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khephera ([personal profile] khephera) wrote2009-07-31 12:38 pm

[admin] App for [livejournal.com profile] wesleepingwake

Original Characters
In Character Questions
1. What is your full name? 
Sayudina Khephera

2. Where and when were you born? 
733, Eastern Province.
Age: 32

3. Who are/were your parents? Do you have any siblings?
My mother was called Leila, and she was a weaver.  My father was called Abssalom and he was a very important man.  Some say he was a Minister, others say a General.  Some say he might have been the Caliph himself, travelling in disguise.  He only came to my mother's compound three or four times a year, and I never met him face to face.  I am an only child.  I was raised by the weaver's guild, all women, like having twenty aunts from young to old.   I was taken to live in the Citadel when I was seven.

5. What is your occupation?
al Kimiya and Kawtharina, Alchemist and Water Mage.  
I am responsible for tending to the wells and oases along the Verge, the divide between the mountains and the Great Desert.  I keep rooms in the Citadel, and tend to the cisterns there as well, keeping them full regardless of peace or wartime.  I am only allowed out to travel with a full armed escort, and I keep a small retinue to assist with the administrative duties as well.  (My botanical and alchemical practices are considered heretical, and I must keep my studies clandestine or risk the wrath of the priesthood.  ~spits~)

6. What is/are your favourite hobbies and pastimes? 
I keep a secret garden, and as I travel, I collect plant specimens from across the land.  I also rather enjoy music and dancing, but do not have time to ever indulge these fruitless endeavors.

7. Write a full physical description of yourself.  
I am 5'4", slight build, healthy, well-fed.  I walk a great deal and as such, my legs are strong.   My hair is long, straight and very dark, almost black.  My complexion is pale in the winter, but I do tan, from many hours spent in the sun during the summer months.    I have facial tattoos, a fine line of points that divide my face left from right.  They disappear into my hair, and are visible on the back of my neck, descending down both front and back.  Across my cheeks, I wear the marks of my clan and my profession, simple geometric patterns. (The law requires them.)  I typically wear many layers of clothes, inner garments in unbleached cotton, under robes in shades of dove grey for indoor wear, which I typically cover with travelling robes in greys and sand tones when I am about.  I keep my face covered unless I am in company that I trust.  I struggle to keep my hands presentable, but I often have them in soil or dirt, so it is not often possible.

8. What do you consider the most important event of your life so far?
When I was six years old, I fell into the Citadel cistern.  My aunts thought I would drown, as the drop was over ten feet, and there was no way for them to reach me.  By the time they found someone to rescue me, I had learned to swim, and the water level in the cistern had raised enough that they could fish me out.  It was how it was discovered that I had an affinity for water magic, and it was only a few short months before I was taken to the Citadel to live.  (Her aunts knew long before that she was a water mage, but had done their best to keep it a secret.)

9. Are you basically optimistic or pessimistic?
I am a pragmatist, with optimist tendencies.  I hope for the best, but when the worst comes, I deal with it accordingly.  I am water.  I find a way.

10. In general, how do you treat others (politely, rudely, by keeping them at a distance, etc.)? Does your treatment of them change depending on how well you know them, and if so, how?
I try to be respectful of all living things, cool towards strangers without being unfriendly.  Among those I trust, I tend to unwind a bit.  I have been told I have a good sense of humor, and I do my best to be kind.  Fatigue sometimes wears me thin, so I try to be careful about keeping my sharp tongue in check.  I do not suffer fools well at all.  And I do my best to avoid any who claims to speak to god(s).

11. Are you spontaneous, or do you always need to have a plan?
I like to start out with a plan, but I do not always feel that a plan is required.  I have no difficulty abandoning a plan if necessity requires it.  I do not tend to be spontaneous, as my responsibilities are too great.

12. What is your greatest strength as a person?
My pragmatism.  I like to consider all sides of a problem, to find a way to make all parties involved happy with the outcome.  I do not mind hard work. 

13. What is your greatest weakness?
My pragmatism.  I sometimes have great difficulty understanding the motivations of people who refuse to be practical.  I take too much time explaining things, in the hopes that they will change their minds.  Water is the life blood of the people, especially in the desert.  Discussing water rights, well... It evokes high emotion, and clouds rational thought.  Fear is a powerful motivator, and I struggle to understand people in its grips.

14. If you could change one thing about yourself, what would it be?
I would give up my magic.  I just want to study the natural world, to explore and to research.  I do not want to be the prize possession of a power mad dictator.  I would give up my magic in a heart beat so I could go back to being a nobody.  (But the people need me. So I carry on.)


Player Questions
1. What is your goal for this character?
Khephera is a very serious headed character.  I want to explore her motivations, her desires and her fears.  She is destined to lead a quiet revolution, to become a great orator and a great leader, a destiny she really wants no part of.  I need to find the well of strength within her.

2. Name three things you want this character to face during the cycle.
(1) I'd like her to lose her magic at least for a day or two
(2) I'd like her to talk her way out of a potentially bad situation
(3) I'd like her to test her powers to their limits.  Breathe underwater, have to stop a flood, do something amazing with her command of water.  Right now, she fixes wells and waters plants.  Sometimes, she makes steam as a party trick.  She needs to learn what she's capable of, and what she's willing to give up.

3a. Write 200-500 words explaining how this character fits into the fandom universe you have set him/her in.
3b. Write 400-500 words explaining the original universe that this character is from.

In my world, most children are born with some small form of magic.  Some never use it for anything at all.  They simply have an affinity for one element or another.  Plants grow well under their care, or they never seem to get sick.  Sometimes, with cultivation and training, these small powers can be developed into journeyman level talents, allowing them to make a living solely asmages. Others are born with a gift so powerful, they become masters of it without any training at all. It is second nature to them, like breathing.

Most of the people have the gift of natural magic. They can meld wood without nails, simply by laying hands on, or cause things to grow. Small things. Others do flesh magic. They can heal small wounds, or ease aching muscles. Less common are the people who can work stone and earth. And I am one of the very few who can call water.

My people are desert dwellers, nomadic tribesmen who herd sheep and cattle.  Some of us take to the mountains in small villages for part of the year.  Among my people, only one child in a thousand has the gift of water, and they belong to the clan regardless of their family or station. Only one in a lifetime is born an adept, and according to the law, that child belongs to the Caliphate.  (In truth, I belong to no man, regardless of what the law might say.)

~~~

The Caliphate's reach is vast.  From the edge of the ocean all along the Verge to the northern passes, over a thousand miles of stone and sand, where life clings between the crevices, desperate for shade and water.  Caravans run the length of the Verge, carrying trade goods, salt and wool, mostly, but other necessities as well.  And the Caliph's ministers take taxes from the people to guard the roads, to keep the wells in working order, to provide protection. 

Wherever there is water, there you can find settlements, larger near the coast, along the Weyanet River.  Traders come from far away lands to do business there, and you would think the seat of power would be where the money is.  No, the Caliph's Vizier keeps his palaces there, but the Caliph prefers the high mountain pass, safe behind the walls of the vast Citadel.

The Citadel is a massive stone structure built into the mountainside.  It is there to protect the people in times of war, and can accommodate thousands for years if necessary.  It has never fallen under siege.    Inside the walls of the Citadel, there is a secret city, where power is the industry, and every family struggles to maintain their place in the hierarchy. 

Khephera, raised by weaver women, brought here by the Caliph, is destined to be the visible presence of his strength and his domination over the people.  It is written that he who controls the water controls the world..